essentialsaltes: (Default)
 I am probably the weirdest possible advocate for mental health, since my subject knowledge comes almost entirely from research for role-playing games, but... given what looks like the cruelties of Bedlam centuries ago, or the shock treatments and lobotomies of the early 20th century, at least the doctors were trying to be doctors... the current criminalization of the insane is almost certainly worse in many respects. 90 minutes of often painful reality. Luckily for you, it doesn't seem to be streaming at the moment. But it's well made and affecting.
https://www.pbs.org/independentlens/documentaries/bedlam/
essentialsaltes: (eye)
Five Strokes to Midnight is a World Fantasy Award nominated anthology of horror/dark fiction stories by five authors: Gary A. Braunbeck & Hank Schwaeble (which duo also edited), Tom Piccirilli, Deborah LeBlanc, and Christopher Golden. Each contributed two or three stories, loosely bound to a theme particular for each author. All pretty good stuff, many with a vein of deep personal emotion -- as a robot, this is not always my thing, but here it is handled generally really well.

The book starts out strong with Piccirilli's "Loss", as some out-of-left-field fantastic elements add some mystery to the regret. Tom's second story seems overlong, but now that he himself is gone, I'll take all the words I can get.

Leblanc's Curses gives us some vivid pictures of backwoods Louisiana - voodoo and worse.

Schwaeble's "Bone Daddy" is an agreeably nasty bit of work -- Lap dances for liches never turn out well.

Golden's Folklore stories take on Lost Miners, Goat Suckers and Ghost Trains. The last of which ends with a satisfying note that helps you close the book without shuddering.

---

The Adventures of Tom Bombadil and Other Verses from the Red Book collects a few of the longer verses Tolkien used in the Lord of the Rings, some related poems not in LotR, and others.

Many of them are rather somber in tone, while others are quite, well, Tom Bombadilly.

"The Mewlips" is delightfully creepy

The Shadows where the Mewlips dwell
Are dark and wet as ink,
And slow and softly rings their bell,
As in the slime you sink.
...

And how can I not love "Cat"?

The fat cat on the mat
   may seem to dream
of nice mice that suffice
   for him, or cream;
but he free, maybe,
   walks in thought
unbowed, proud, where loud
   roared and fought
his kin, lean and slim,
   or deep in den
in the East feasted on beasts
   and tender men.
...


His love of internal rhyme is on full display here, something I often find appealing.

The art by Pauline Baynes is amusing, hearkening to medieval illustrations, but it makes for a good segue into my last little review

----

Eye of the Beholder: The Art of Dungeons and Dragons

This is a documentary film about the artists behind some of the iconic images of D&D. In many ways, it is exactly as nerdy as it sounds. As a documentary, it's maybe not the best, but there are some neat insights, and plenty of dragons (and dungeons) on display.

Once upon a time, a lot of fantasy art looked like Pauline Baynes work -- somewhat tame. And then Frazetta and Vallejo showed up and went bonkers. D&D artists all wanted to be Frazetta and Boris. And this is their story.

It's interesting to see some of the inside history of how TSR grew, and went from amusing (and sometimes somewhat crudely executed) B&W images done on the cheap, and quickly turned into big colorful professional works. And then (to my eye) it drifted into something very 'corporate'. Alas, I think this final phase has, as the film I think correctly points out, informed a lot of current fantasy art (from novels to film to videogames to everything) making it derivative of a particular TSR corporate look. I mean it's commercial art, so it is what it is. And the stuff I'm nostalgic for was commercial art as well. But that original Players Handbook cover, which is rightly lauded in the documentary, just sets you thinking in exactly the right way to explain the game.

What just happened? Who are these people? What are they doing? Some people are doing this, and other people are doing that, and then there's those people over there --  what is going on? Did the lizard things live here and worship here? What's going to happen when they pop that jewel out? What will they do then?














Paranoia!

Aug. 8th, 2016 09:56 pm
essentialsaltes: (shoot)
[livejournal.com profile] ian_tiberius contributed to the Paranoia Kickstarter, and got some early access to the new ruleset.

Other players: [livejournal.com profile] dark_of_night, [livejournal.com profile] karteblanche, [livejournal.com profile] zorker, and [livejournal.com profile] bridared, which last personage may never have had an LJ, but who cares since none of these other people update theirs, either.

Now to justify the nostalgia tag, we have to send the Wayback machine to Origins 86, which I went to the summer after I graduated high school. Paranoia had won the Origins award the previous year, and I had a great talk with somebody at the West End booth, and bought (with my measly high school ducats) a shitload of Paranoia. And never regretted it. It's on my shelf today, and somewhere packed in there is some correspondence between me and West End in which my SASE is addressed to GAR-Y-SVN.

To amplify the nostalgia tag, [livejournal.com profile] ian_tiberius [livejournal.com profile] popepat & [Bad username or site: 'joemafi' @ livejournal.com] almost ran a Paranoia larp sometime in the early 90s. And so naturally, for this present incarnation, I wore the t-shirt that was generated for the almost game.

Anyway, the general milieu is pretty familiar, with a few changes. The rules have been jiggered with more forcibly, but don't really get in the way of the fun, and possibly add to it. There are cards that can be played in combat (or elsewhere) with special effects -- not sure the mix is quite right, but for a one-off, it was satisfying to pull them out as needed.

It was a rare successful troubleshooter mission, with just a few total party kills, but not enough to go too deep into the clone stack.

And through the luck of the draw, and patient conservation, I was able to do some Once-Upon-A-Time-style strategizing. I placed myself in the vicinity of a broken gurney in a battle-chem induced frenzy, and then invented an impromptu weapon -- the broken gurney. And concluded with the discovery of a cake. As usual, you had to have been there.

A good time with good friends. Thanks to Ian for putting it together, and everyone else for contributing to a great time.
essentialsaltes: (Dead)
For the past few days, I've been living about 2.5 lives, and not had time to catch up on it. Until now (?) We'll see how far I get.

click at your own risk )

Maxicon

May. 27th, 2013 03:50 pm
essentialsaltes: (Nowtheysmell)
Twas Maxicon and the slithy toves did gyre and role-play in Santa Clarita.

I showed up for just Sunday, and despite aggravation on the 405 (incidentally, it was only recently I learned that people in other benighted regions of the world look askance at the local usage of 'the' 405 or 5 or what have you.) I made it there with time enough to fret fitfully until my game was up: Movie Mashup. I promised that characters from various movies I liked would interact in situations drawn from other movies. I had some grand idea, but in the full light of day I later discovered that it just didn't work, but I managed to put together something that at least provided some light amusement.

Starting in the cantina in Mos Eisley, our six protagonists turned out to be Jake and Elwood Blues, Willy Wonka, Tank Girl, The Dude, and Dante Hicks. They were approached by some farmers in black & white outfits... er, rather, they were entirely in B&W (as was Dante). Their village was under attack by bandits, and they were in search of Seven Samurai to protect them. They agree and join the fourth Samurai, who, being a droid, had to wait outside the cantina.

On their way to the Maltese Falcon, they were accosted by a bounty hunter in robes and a mask with a phased plasma rifle in a 40 watt range. It turned out to be Princess Leia, who had a few words for Jake: "You contemptible pig! I remained celibate for you. I stood at the back of a cathedral, waiting, in celibacy, for you, with three hundred friends and relatives in attendance. My uncle hired the best Corellian caterers in the state. To obtain the seven limousines for the wedding party, my father used up his last favor with Mad Pete Trullo. So for me, for my mother, my grandmother, my father, my uncle, and for the common good, I must now kill you, and your brother."

While Captain Sam Spade and Navigator Joel Cairo got the Maltese Falcon off the planet, they soon ran into problems since the planet they were approaching was "an ugly planet; a Bug planet! A planet hostile to life as we know it!"

Shot down by bug butt cannons, our heroes tried to get into the escape pod. Except Willy Wonka, who figured with fizzy lifting drink he could just evacuate himself into space and come to no harm. The rest had some problems opening the escape pod door when HAL decided, "I'm afraid I can't do that, Jake." But fortunately, Tank Girl was around to draw an ass on the door and kick that ass.

On the planet, the were saved by Rico's Roughnecks and finally made it to the village, where some piss-poor plans were made for defense, while Tank Girl and Jake Blues had a threesome with one of the local Japanese maidens washing clothes at the riverbank.

Eventually sleep came, but they woke up in color in a Mexican village that had gotten its seven gunslingers to protect it against bandits. Tank Girl takes out most of Calvera's bandits. But that's not the only threat. A new army was brewing to wipe out the town with a whoopin' and a hollerin'. But The Blues Brothers (accompanied by somewhat less expert musicians) put on a pretty good show that soften the hearts of the Klansmen, cholos, and other reprobates waiting to be inducted into the army by Hedley Lamarr. Tank Girl succeeded in stealing Hedley's froggy.

A bit later, Mongo is foiled, not initiallu by Willy Wonka's candygram, but digging deep Mr. Wonka emerged victorious.

Then Governor Vizzini appeared. 'You have defeated Hedley Lamarr, so you must have studied. You have defeated my giant, so you must be very strong. Now you must beat me in a battle of wits....'

Tank Girl challenged him to a game of Battleship, which she managed to win. Rather than pushing them all through the Matrix or Toontown, I decided this was a good place to stop. It was a short game, but I think it was good light entertainment. Brian was good enough to run a mini game based on some of the remaining characters I had, and then we wandered away to have some time to mingle and schmooz with folks.

Got to sneak in some Rock Band, and then it was time for Aaron's run of Dockside Dogs, a Cthulhu adventure that riffs off of Reservoir Dogs, written by the same bloke who wrote Gatsby and the Great Race. I can't say much without spoilers, but it was entertaining that basically the other characters were the most dangerous things on the scene.

After that broke up, I said my goodbyes and made a rapid return home.
essentialsaltes: (Wogga Zazula!)
Once again I announce: "All hail [livejournal.com profile] popepat!" And Mrs. Pope and Minipope. They once again opened up their house for (can it be?) the 12th Maxicon (which is still ongoing, but I moderated my participation to Saturday only... stretching into Sunday).

First up for me was Garrett's Dead Space RPG. I had played the demo, which made me the most knowledgeable about the source material I think. Which is not a problem, since the whole point is to scare the pants off you with the unexpected. It went well: fast-paced, high tension, limited resources, stressful timing deadlines. If there was any problem, it was that the gods of luck smiled on us too much in the final showdown. Good scary fun.

Next up, [livejournal.com profile] aaronjv ran The Tribunal, an award-winning LARP created by [livejournal.com profile] jiituomas. The 12 players play soldiers in a totalitarian state, faced with a difficult decision: whether to value honesty over expediency. I'm torn about how much I should or shouldn't reveal. One part of me says it doesn't matter since whatever happens is almost entirely the product of the players; the other part says that hearing the rationalizations or bullshit produced by one set of players might affect future players who read about it, and thus color whatever they would ultimately produce. I'll err on the side of caution and step back a bit.
I enjoyed the experience. This is perhaps controversial. Some people (named Aaron) have denigrated the idea that LARP is merely (?) an enjoyable pastime. It is Art with a capital A. I don't have a problem with that, except that in its extreme form Art becomes Pollock and Rothko. You're a rube if you expect to enjoy it, it's Art fer crissakes. Art!
I had my doubts about whether I would enjoy being an ant in a totalitarian army. But I came in to the game with not only an open mind, but a willingness and readiness to do it right. And the other participants probably saw me red-faced and shouting more in those couple hours than in the rest of their experience of me. Anyway, my awesome role-playing (relatively speaking) is beside the point; the point is that I enjoyed the experience. But am I supposed to enjoy my Brussels Sprouts?
My answer is that I don't care. LARP for me is an enjoyable pastime, and as long as I enjoy it I will continue to participate. It may also be Art; it may also be therapy; it may also be escapism; I don't care: Philistine that I am, I'm only interested in doing it if I enjoy it.
Anyway, stepping back in. I liked the way that character names instantly invoked associations that helped to establish character, and aided others in remembering same. I liked the way that the game was essentially entirely created by the players rather than directed from outside. The game relies on the players being willing to play, and I'm glad we had a group up to the challenge.

Following that was an impromptu meeting of the Live Game Labs & other interested parties, wherein we plotted the future of American LARP while simultaneously solving the problem of monetizing LARP and trading juicy gossip.
essentialsaltes: (Balrog)
Twisty Little Passages is "an approach to interactive fiction" (aka IF, i.e. Infocom-style text adventures). I remember when the book came out, thinking, "Cool idea. I need to get this book. Er, $30? Maybe I can wait." Well, a pb exists, and cheaper still is the electronic text, which I read on my kindle.
YOU ARE STANDING AT THE END OF A ROAD BEFORE A SMALL BRICK BUILDING )
essentialsaltes: (Wogga Zazula!)
While we were away, two treasures came to light...

#1 - Hidden storerooms in an Indian temple were found to contain some $22 billion-with-a-b in gold and other treasures.

#2 - My copies of Dead But Dreaming 2 arrived. I'm delighted to see that a couple of the amazon reviews mention my story as being noteworthy, and particularly tickled that one of those reviews was penned by Wilum Pugmire, whose work I greatly admire. I guess it helps that my story is set in Kingsport, his favorite Lovecraftian locale -- but at the least it seems I didn't screw it up!
I've only read a couple stories so far. Despite being a tough critic and pretty jaded when it comes to both horror and Lovecraft, I haven't been disappointed by a crummy story yet. Looking good!

And in potential treasure news...

#3 - Somethingawful is having another WTF D&D contest. This time, the concept is to submit both A) a piece of artwork and B) a brief D&D module-style encounter in a room. The entries will be stitched together into an open source D&D module, with the winning entry serving as the cover art.

Two Wyrd

Jun. 12th, 2011 03:58 pm
essentialsaltes: (Cthulhu)
The second Wyrd Con is wrapping up about now. I only went Saturday, but packed quite a bit in. I wanted to show up for the LGL brunch this morning and hang out with friends old and new, but couldn't face the thought of driving to the OC and back twice today (since we're having dinner with Dad later today).
spoilers & war stories )

Maxicon

May. 30th, 2011 11:30 am
essentialsaltes: (Agent)
Yays to [livejournal.com profile] popepat & familia for opening up their house again to scores of gamers, and keeping the house from exploding or imploding. I saw Mrs. Pope slaving away fairly constantly, but at least people were lending a hand as and when needed.

I zipped up Saturday night for [livejournal.com profile] citizenbrown's RPG set in Iain Banks' Culture. It was a little unfortunate that I was the only player with a strong grounding in the universe, but I think it all worked out reasonably well. Chun had put together a diceless system that started with a fairly rapid character creation round in which we drew cards labelled with... attributes, let's say. These cards gave us some role-playing hooks and could be played during the adventure for improvements in success. Since I had the best understanding of the universe, Chun allowed me to play a Ship (and associated avatar). One of the attributes I drew was 'Hilarious' - "You're hilarious, but people don't always get your jokes -- the first time you make everyone (including the GM) at least chuckle, you get [a token used to improve results]." Anyway, I chose (for my 'hilarious' Culture ship name) N Objects Walk into a Bar. Now, I wonder if N Bodies Walk into ħ would be an improvement.
I can't remember what I said to first make people crack up, but I managed to do it a few times. When a drone was about to do something I considered foolish, I liked my deadpan Wonka "don't. stop. come back." More in the nature of a malicious prank was when [livejournal.com profile] rizwank demanded a weapon of me -- admittedly, in the middle of a battle -- and I displaced a board with a nail in it into his hands. Suffice to say, our diplomatic Contact mission got a little out of control, but I think we managed a nice success.
I chatted with a few people afterwards, but pretty quickly hit the road back, returning for my game on Sunday:
Session 38: Big Band Wolf, a rules-light adventure set in the world of Cowboy Bebop, with the players being the five crewmembers of the Bebop.
Dullness Alert: TMI RPG war story theater )
After my game, Dab ran his goth RPG, where a group of club habitués tried to collect signed copies of some goth/industrial albums for a dying friend. Lightly plotted and more an excuse for Dab's acquaintances from the scene to show up as the PCs and NPCs, but there were some fun scenes as we riffed on the setting and the oddball characters. It ran short, which was actually nice, since then I could spend some time drifting around socializing with various peoples, and managed to hit an opportune moment to snag one of the Louisiana hotlinks I'd brought off the grill that the Pope manfully manned to feed the horde. Played some Rock Band, schmoozed a little more, and then headed back. Unfortunately, there was a two car injury collision on the 405 at Santa Monica that blocked the two left lanes and was not too far ahead of me. I almost made it over to get off at Wilshire, but didn't. I did get into the Santa Monica exit lane, but pretty soon everyone was at a standstill. I expect they towed the wreckage off down the SM offramp and so stopped all traffic. I was stuck there maybe 20-30 minutes -- long enough for me and a number of other people to switch off our engines. Crummy, but one of those situations where you know some other people are having a far crummier night.
essentialsaltes: (burns)
Hey, VALIC finally sent that $850 dollars to E*TRADE, so I got my $169.35. Wait, what?

It appears that, due to my short tenure at NDA, I was not fully vested. I'm not really sure what the point is of sending me statements with the fully vested amount on there. Was this some sort of inducement to come back to work for them?

Anyway, I can now sweep away a modest stack of stupid paper that's been glaring at me from my desk for years, giving me a place for my lighter-gun.


LA Noire arrived today, so the streets of LA will soon either be safer or more dangerous for my virtual presence.


Rough cut of soundtrack for my Maxicon game is settled.

Framework of said adventure is mostly done, except for the part where it says, "Then the climax happens."
essentialsaltes: (Cthulhu)
I am indebted to an anonymous comment (thank you, Osceolo K12 schools!) for pointing out this followup to the saga of Abigail Seidman, who alleges all sorts of interesting goings on at an abortion clinic in the early 1990's. Best of all, the new story links to my blog entry! My internet skills can reach 100's!

I preface this interview with Frankie’s corroboration because some of the details below are so disturbing that it is going to provoke disbelief. Ironically, Abigail recently had a doubter on one of the atheist blogs [that's me!] write in response to her story a complaint that she had to single out “Tiamat” worshippers.

The irony here is that she had not to that point ever mentioned in any of her interviews the name of the Babylonian goddess of chaos that her mother worshipped. Who would know stuff like that off hand? “The lady doth protest too much, methinks!”

Who would know stuff like that off hand?

Educated people. Um, who played Dungeons & Dragons a lot. Basically at least half of my friends. Uh oh, that's probably further proof that I'm part of the Wiccan lesbian abortion conspiracy. And so are all of you, my friends!

Very careless of me to have fallen in to her trap.

essentialsaltes: (Haha)
Remember that whole erotic monster manual thingy? I've played role-playing games with the guy who won first place.
essentialsaltes: (spockmonkey)
SA's Erotic Monster Manual Contest.
There is some remarkable talent being wasted in this tasteless-yet-awesome display.
Some are great just for their pitch-perfect recreation of early D&D art style.

Fiasco

Sep. 1st, 2010 02:16 pm
essentialsaltes: (Dead)
Sunday, we were chez brez for a game of Fiasco, a GM-less storytelling game in which your plan is sure to fail -- hopefully in an amusing way.
Little add-ons to the game consist of playsets (Bully Pulpit is releasing one per month) that provide some ready-made setting and disastrous ideas off which to riff.
We ground the gears somewhat at the start, trying to figure out how the system worked, but eventually got ourselves into some fun trouble, what with the cooked books on the airport contracting job, the truckload of marijuana, assault and battery, crooked cops, the souvenir paperweight/live grenade, and all.
There's not much in the way of rules, but ultimately I found some of the rules opaque and distracting, rather than supportive of storytelling. It was very curious with this coming so soon after playing in Ian's improv rpg, the fictional plot of which could well be described as a fiasco of exactly the sort that Fiasco is attempting to produce. Very similar experiences in some ways, but I'd have to say Ian's game was more satisfying. Fiasco, on the other hand, provides enough scaffolding that it takes a lot less time to jump into the story.
essentialsaltes: (That's No Moon)
Yesterday, [livejournal.com profile] ian_tiberius hosted one of his 'improv' RPG sessions. It was good clean fun with [livejournal.com profile] shad_0, [livejournal.com profile] richardabecker, [livejournal.com profile] rizwank, and neo-Morgan.
We started by confabulating together, with Ian asking us each to add various details to a fraction of an image that he seeded us with. It was an interesting process, as it slowly spiraled out from concrete detail into character, dialogue, and ultimately a 'situation' that needed to be addressed, a 'plan' (ha!) to address it, and a roster of characters to execute the plan.
I'm always leery of you-had-to-be-there war-stories, but there were lots of excellent moments. I despair of even setting up the situation so it would be comprehensible. It would take five paragraphs to explain why it seemed like a minor victory to get two characters correctly sorted into appropriately gendered bathrooms (though it was a very very minor victory since the porcupinoids were pretty well and truly screwed).
But hey, Des pulled off the heist, got well rewarded, and there was only Lin left to share with by the end. Des may even remember to send a few credits Marissa's way, unless the diversions of the pleasure planet distract him too much. But yes, in all honesty Des' happiness is colored with a twinge of regret at seeing Gilly sacrifice herself like that... mainly because Des was trying to work it so that the porcupinoids would take the fall.

Of course, the epilogue made it clear that Des might not get to enjoy his life of luxury without at least one more future meeting with his erstwhile companions.

Yay Ian! Yay us! We are the tellers of the story. We are the music-makers, and we are the dreamers of dreams.
essentialsaltes: (atheist teacher)
I finally got around to Charlie Stross' The Atrocity Archives. Not a perfect work, but I really did enjoy it a lot. Secret UK occult spook outfit battles tentacled monstrosities from beyond space and time. Although I think it wants to be a cross of Le Carre and Lovecraft [actually, the afterword makes it Deighton and Lovecraft], the brooding Cold War-esque feel sooner or later (usually sooner) gives way to extravagant action that's more James Bond-y. And not Fleming Bond, but Moonraker-film Bond. Nevertheless, a corking good read [though I thought the tacked on Hugo Award-winning novella "Concrete Jungle" was decidedly inferior].
The afterword is also interesting reading, especially his conceit that Len Deighton was one of the greatest horror writers of the 20th century: shadowy entities dominate the world, threatening annihilation of the human race. And HPL was one of the greatest writers of spy thrillers: scholars of esoterica root through libraries and data, searching for well-protected secrets, ever in danger of death from the agents of the other side.


I skimmed through my yardsale find of Stairway to Hell, published by Chick Publications.
right, game over right there )
essentialsaltes: (burns)
We are a Seattle based company currently in pre-production for a late night TV show featuring gorgeous, scantily clad women doing their thing on the runway!

Director: Stephen Sherman
Producer: Raven McCracken
essentialsaltes: (Lips)
Enjoyed guest starring in Aaron's Dreamlands game, travelling along the Oukranos, seeking a desperate cure to my cursed existence. It was also fun to see [livejournal.com profile] newtoniancat in action, converting a soda can into a hotdog grill. Not to mention clambering about the Old Zoo. The area is overshadowed by an attention-grabbing peak. There's a trail to the peak, and I found an interesting LA Times blog covering some of the history of Bee Rock, including a suicide leap from the rock in 1944.
essentialsaltes: (news)
The Martian meteorite made an impact 13,000 years ago, and then another impact in 1996 when it was touted as evidence of life on Mars. Now, NASA says the evidence of life on Mars is even stronger, with an alternative explanation being eliminated by further research.

“We feel vindicated. We’ve shown the alternate explanation is absolutely incorrect, leading us back to our original position that these structures are formed by bacteria on Mars,” Dr Mackay said.


Geek Love author (and boxing aficianado) Katherine Dunn gets in a fight with a mugger.

Tactical Nuclear Penguin (32% ABV)

Somethingawful tackles the Art of Traveller - no point paging back to the earlier pics if you ask me, but there's some gold from that page on.

More amazing footage of the Belgian guy. His brain is functioning so well that he's a touch-typist -- he doesn't even need to look at the keyboard to type!

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