Maxicon XII
May. 27th, 2012 04:33 pmOnce again I announce: "All hail
popepat!" And Mrs. Pope and Minipope. They once again opened up their house for (can it be?) the 12th Maxicon (which is still ongoing, but I moderated my participation to Saturday only... stretching into Sunday).
First up for me was Garrett's Dead Space RPG. I had played the demo, which made me the most knowledgeable about the source material I think. Which is not a problem, since the whole point is to scare the pants off you with the unexpected. It went well: fast-paced, high tension, limited resources, stressful timing deadlines. If there was any problem, it was that the gods of luck smiled on us too much in the final showdown. Good scary fun.
Next up,
aaronjv ran The Tribunal, an award-winning LARP created by
jiituomas. The 12 players play soldiers in a totalitarian state, faced with a difficult decision: whether to value honesty over expediency. I'm torn about how much I should or shouldn't reveal. One part of me says it doesn't matter since whatever happens is almost entirely the product of the players; the other part says that hearing the rationalizations or bullshit produced by one set of players might affect future players who read about it, and thus color whatever they would ultimately produce. I'll err on the side of caution and step back a bit.
I enjoyed the experience. This is perhaps controversial. Some people (named Aaron) have denigrated the idea that LARP is merely (?) an enjoyable pastime. It is Art with a capital A. I don't have a problem with that, except that in its extreme form Art becomes Pollock and Rothko. You're a rube if you expect to enjoy it, it's Art fer crissakes. Art!
I had my doubts about whether I would enjoy being an ant in a totalitarian army. But I came in to the game with not only an open mind, but a willingness and readiness to do it right. And the other participants probably saw me red-faced and shouting more in those couple hours than in the rest of their experience of me. Anyway, my awesome role-playing (relatively speaking) is beside the point; the point is that I enjoyed the experience. But am I supposed to enjoy my Brussels Sprouts?
My answer is that I don't care. LARP for me is an enjoyable pastime, and as long as I enjoy it I will continue to participate. It may also be Art; it may also be therapy; it may also be escapism; I don't care: Philistine that I am, I'm only interested in doing it if I enjoy it.
Anyway, stepping back in. I liked the way that character names instantly invoked associations that helped to establish character, and aided others in remembering same. I liked the way that the game was essentially entirely created by the players rather than directed from outside. The game relies on the players being willing to play, and I'm glad we had a group up to the challenge.
Following that was an impromptu meeting of the Live Game Labs & other interested parties, wherein we plotted the future of American LARP while simultaneously solving the problem of monetizing LARP and trading juicy gossip.
First up for me was Garrett's Dead Space RPG. I had played the demo, which made me the most knowledgeable about the source material I think. Which is not a problem, since the whole point is to scare the pants off you with the unexpected. It went well: fast-paced, high tension, limited resources, stressful timing deadlines. If there was any problem, it was that the gods of luck smiled on us too much in the final showdown. Good scary fun.
Next up,
I enjoyed the experience. This is perhaps controversial. Some people (named Aaron) have denigrated the idea that LARP is merely (?) an enjoyable pastime. It is Art with a capital A. I don't have a problem with that, except that in its extreme form Art becomes Pollock and Rothko. You're a rube if you expect to enjoy it, it's Art fer crissakes. Art!
I had my doubts about whether I would enjoy being an ant in a totalitarian army. But I came in to the game with not only an open mind, but a willingness and readiness to do it right. And the other participants probably saw me red-faced and shouting more in those couple hours than in the rest of their experience of me. Anyway, my awesome role-playing (relatively speaking) is beside the point; the point is that I enjoyed the experience. But am I supposed to enjoy my Brussels Sprouts?
My answer is that I don't care. LARP for me is an enjoyable pastime, and as long as I enjoy it I will continue to participate. It may also be Art; it may also be therapy; it may also be escapism; I don't care: Philistine that I am, I'm only interested in doing it if I enjoy it.
Anyway, stepping back in. I liked the way that character names instantly invoked associations that helped to establish character, and aided others in remembering same. I liked the way that the game was essentially entirely created by the players rather than directed from outside. The game relies on the players being willing to play, and I'm glad we had a group up to the challenge.
Following that was an impromptu meeting of the Live Game Labs & other interested parties, wherein we plotted the future of American LARP while simultaneously solving the problem of monetizing LARP and trading juicy gossip.
no subject
Date: 2012-05-29 09:58 pm (UTC)I wouldn't call that a LARP.
And then, inevitably, we are sucked into arguing about what is and isn't a LARP. I know that you've got your own definition by which, something like a therapeutic exercise does indeed qualify. But that doesn't necessarily match *my* definition. But let's not go there in this format, we'll end up chasing our tails at best and bickering at worst. ;)
(Stanislavsky was about using imagination to create a plausible performance, yes - but Meissner et al wouldn't exist without him and find me an actor that doesn't rely on the techniques of the 20th century pioneers in acting... but I digress. My acting, she is rusty.)
And it seems that I have a more collaborative (maybe not the best word. Interactive? Dependent?) notion of what LARP is, for me - as, in my case, it's about what I do and experience *and* what I invoke in other PCs.
As for NPCs. When I run a game, they are there to help advance the plot, usually by providing information that would be otherwise impossible for the PCs to obtain. In general, though, I try not to use them, because too many players use the 'meta' approach of "Aha! An NPC! They must be important! Therefore, I shall hang around them and hope the plot rubs off on me, regardless of my effort and regardless of whether or not it makes any sense for me to be in that NPC's vicinity in the first place." But that's a rant I'll save for my own journal.
I loved talking this stuff up with my (late) husband, but he tended to roll his eyes a lot. :)
no subject
Date: 2012-05-29 11:42 pm (UTC)Your first entry, "Why I larp" is great, because you are following a parallel track to me. We're going in the same direction, and I'm waving at you.
I wish we could have met at last Wyrd Con (or at all). Are you coming down for TriWyrd (June 21-24)?
Finally, I asked a question a while back on my LJ, or FB, I forget...about what someone's dream larp would be. Your comment as to no numerical stats is the same for me. I even ran a tabletop Cal of Cthulhu RPG campaign set in the Dreamlands, and I took the numbers away from the players. They still rolled dice, but all their stats and attributes were in text form. I have that long recap over at my LJ if you care to read. The first part explains that. (http://aaronjv.livejournal.com/533971.html)
I'm basically trying to encourage you to keep going in your exploration of larp. There are others on this path, and we are going somewhere good. :-D
no subject
Date: 2012-05-30 12:11 am (UTC)*nod* I sensed that we're in the same neighborhood, but we're following different paths. No biggie. There's room enough for all of us.
no subject
Date: 2012-05-30 01:27 am (UTC)Kickstarter you way down here via running a game there?
no subject
Date: 2012-05-30 01:38 am (UTC)As it is, I'll be deploying the online begging bowl next week for things like rent and the phone bill, and even *that's* not assured of much success, because of the aforementioned drahmuh. Oh well.
no subject
Date: 2012-05-30 02:35 am (UTC)no subject
Date: 2012-05-30 04:05 am (UTC)