essentialsaltes: (mr. Gruff)
 Death Stranding is hard to describe, possibly even hard to love, but I found it lovable. Yes, if you've heard that you mostly go around schlepping stuff from place to place, that's quite true. But that's not all... there's also a nonsensical story that unrolls in long cut-scenes. There are some points in the end-game where the cut-scenes were so obtrusive, I longed to schlepp some things from place to place.

OK, I'm not selling it, I can tell. But if you're up for something really well-made and really out-of-the-box, this is it.

It's interesting to me that an important theme of the game is a very pro-social message of help and cooperation that comes across as affecting and sincere. Not only to help the NPCs in the game, but also fellow players, with whom you can tangentially interact. They don't appear in the world, but structures and thingummies that they build in the world show up in your own and vice versa. And there's some gamification to it in the form of 'likes' a la social media. If someone uses a ladder you placed to scale a cliff, you get a like.

I could attempt to summarize more of the game, but I think it's best as a new world to be explored. Just go jump in.

Destiny

Sep. 29th, 2014 03:29 pm
essentialsaltes: (Empathyormurder)
I've played a fair amount of Destiny. The game looks and sounds absolutely beautiful. But there's a giant black hole where the interesting story is supposed to be. I'm not the first to say it, but it is Borderlands with better graphics (and no sense of humor). This applies equally to both games: "I enjoyed it, but it starts to get tedious/monotonous, as you carry out 'missions' that seem mainly designed to send you back and forth long distances across the maps so that monsters can fight you."

Multiplayer is fun, even if (as usual) I get killed a lot in the arena-style PvP games. Although I should say, one of the neat advances is that even the single-player game is sort of multiplayer. You can see other players wandering around the area and join up in impromptu ways to battle the monsters. One slightly maddening thing is that there are no communications. Apparently, you can only hear the audio of people you've friended in PSN and that are part of your group. This may keep the rape threats and fagcusations down, but it makes the environment pretty sterile for multiplayer. And it really detracts from the cooperative missions, where communication would obviously be of use.

It's fun enough that I'm keeping with it, but I can easily imagine that a few months after I set it down, I will have totally forgotten it.
essentialsaltes: (Dead)
This is what 45 looks like.

IMG_2096

[For reference, this is what 40 looks like.]

The comment there about 'Sunday was lazy football watching and pizza making' remains fairly apposite, as here is dinner:

IMG_2099

Prosciutto, broccolini, onion, olives, jalapeƱo, capers...

Yes, it was very, very good.

But I do not taunt you aimlessly, (maybe).

As I alluded before, a year from today will mark the completion of my 46th year. Twice 23. 23 years (arguably 92) since the events of 23 Skidoo occurred.

So I officially announce 23 Skidoo Times Two. September 13th, 2015 -- hopefully some of you will survive into September 14th.

This live game is not literally a sequel to 23 Skidoo -- especially since only a handful of people 'survived' -- but I'm certainly open to continuing lines.

My basic ideas...

The setting
Date: 1946
Place: Vienna, Austria
Venue: An auction of rare items and curiosae, much of it no doubt liberated by the vicissitudes of WWII.
Characters: to be written by players, and then adapted as needed by moi.
Primary filmic reference: The Third Man. Not that the game will necessarily be anything like this, but you must watch this peerless film, and thank me later.
Theme: Lovecraftian references will no doubt be present, and possibly of primary importance, but not necessarily overpowering. Postwar malaise. Black Market. Greed. Lust. Wrath. Other Deadly Sins.

The game: theater-style live game. In many ways an ode to the Enigma games of yore, but informed by the past few decades.

The players: I hope and trust, a great many of my friends, old and new, from Enigma, Wyrd Con, and beyond.

The details: In general.... TBA.

And so I ask... who's in? Contact me publicly or privately with your ideas, suggestions, concerns, etc.

In some months a more official announcement will appear, but for now this serves as an announcement of intent.



"Appendix D of The Lord of the Rings says that our New Year's Day (January 1) corresponds "more or less" to the Shire's "January 9", and in standard years our September 14 and the Shire's "September 22" [i.e. Bilbo's and Frodo's birthday] both fall 256 days after that date."

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