Sleeping Dogs / Portal 2
Sep. 21st, 2012 03:59 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I dug the demo, so I picked up Sleeping Dogs, a sandbox-y GTA-y game set among the triads of Hong Kong. I guess the game went through some development hell, and there are some rough edges here and there, but on the whole, it's a pretty good game. It doesn't break much new ground -- it's not a real innovation to take the reasonably free-flowing combat of Arkham City and glue it onto a Grand Theft Auto clone. But at least it offers a lot of variety and little mini-adventures crammed in, here and there. Not that many main missions, so it doesn't wear out its welcome. The only real negative is some of the mini-games are a bit lame and tedious. At least with the lockpicking one it only shows up about 5 times in the game. But the safecracking one happens more often than it needs to, for something that just is a wall that wastes your time until you complete it.
Finally getting around to Portal 2. I'm about x% of the way through (It's kinda hard to tell). I like how they've expanded the world in a lot of different directions. It coulda been "25 new levels for Portal," but it's really got a lot of great new ways to puzzle your puzzler until your puzzler is sore. And there's nothing like that feeling when you're in the thinking-with-portals (or flubber, or lunar dust, or...) groove.
Finally getting around to Portal 2. I'm about x% of the way through (It's kinda hard to tell). I like how they've expanded the world in a lot of different directions. It coulda been "25 new levels for Portal," but it's really got a lot of great new ways to puzzle your puzzler until your puzzler is sore. And there's nothing like that feeling when you're in the thinking-with-portals (or flubber, or lunar dust, or...) groove.