essentialsaltes: (City Hall)
[personal profile] essentialsaltes
Herein is public discussion of my Save Our City puzzle rally in Los Angeles.

If you are interested in the game, you can now download a PDF of the whole shebang, so that you too can Save Our City. (Thanks, Riz!) Go out and play! Have fun! (File also mirrored here

Players, please do not spoil any of the puzzles in this thread. Comments that I consider spoilers will be deleted. So keep your comments general, using words like "diabolical", "impossible", "asshole" and "evil", rather than referring directly to puzzles and locations. So it's fair to discuss your overall impressions as well as general aspects of the experience that won't be available to those playing at home (so to speak): the soundtrack, the party, the prizes, etc.

For spoiler-laden comments, please go to this thread. For those of you who haven't played the game, but might... don't read the spoiler thread, duh.

Once again, thanks are due to all the players, who generously allowed me to torment them under trying conditions. Despite the various stumbling blocks that I intentionally and unintentionally threw under your wheels, everyone seemed to be good natured about the whole thing.

Again I thank Becca who provided insight, advice, and nachos.

And [livejournal.com profile] notjenschiz, who offered advice and feedback on some puzzles.

And one person I forgot to thank last night, but who deserves it is [livejournal.com profile] aaronjv, whose ChronoAgents road rally inspired me to run my own (including the time travel theme, though I mixed in a huge dose of 12 Monkeys).



Getting teams checked in, cameras checked and modified, and teams under way was a bit frenetic, but once things got started, all 9 teams were on the road in less than 30 minutes. Total number of players I think was 33.

After that, I sat on my ass next to the phone for about an hour, before the first team called in for a clue. It was crazy going from frantic activity, to nothing. I really wanted to be riding along with each team to see how things were going.

Fielded a couple more calls before heading to the lunch location. Operation Grab Bags had arrived by the time I got there a couple minutes late (police were blocking an exit off the 105, causing thousands of Angelenos to slow down to look at the flashing lights). I got a chance to hang out with the teams as they arrived and chat a little bit, but I was still too wired, sleep-deprived and jumpy to enjoy much. Got everyone off on the afternoon/evening session and headed back to HQ, passing by the mission #11 location to see if it was still as I remembered it (it was).

Fielded many more calls after lunch for clues. Honestly, I didn't intend those puzzles to be harder - I tried to arrange things so that the morning missions would be better for daylight hours (I failed at that too, to some extent). Team Platypus tried its hardest to turn this into a LARP after all, and I got plenty of confusing communications from them. This also had the effect of pulling Becca into LARPing mode as she fielded a lot of calls in the home office of 'Mickey's Carpet Cleaning'. [In 12 Monkeys, the number to call the future appears (at one point) to be a carpet cleaners. Teams in the game called the carpet cleaners to get hints and/or abuse me.]

Team Two Wongs Don't Make a White threw in the towel around 5. They rocked the morning session, but things went sour after lunch, it appears. Although they didn't 'finish' the game (and were thus ineligible for this particular prize) Two Wongs did post the highest average speed: 21.2 mph. They hung out for a bit at HQ before moving on to greener pastures.

The other teams poured in from 8-9 pm, and I was deluged by answer sheets to check, photos to download & judge on artistic merit, etc. Oh, and order pizzas. Everyone seemed pretty happy to chat and reminisce and bitch and moan, but I apologize if it took a long time to get the results out.

I'm also sorry that I gave everyone a little too much to do... so that no one finished the final puzzle. If you still have that sheet ( or download it when I get the game up) go do that puzzle. And follow the instructions to the letter.

But anyway, here are the main results. Items with dual numbers are raw score and penalty-adjusted score:

Stamina Prize (out the longest): The Wyrd Ones (657 minutes)
Gas Guzzer award (drove the furthest): Alpha Squad 7 (166 miles)
Tortoise award (slowest average speed): The Deloreans (10.74 mph)

Most Bonus Points: Team I Went 50 Years In the Past and All I Got was Shot in an Airport (144 points, a crushing victory)

Aesthetic Award (best photos): Shades of Glory (average 8.125/10)

Leadfoot Award (completed game with fastest average speed): Alpha Squad 7 (16.04 mph)

Efficiency Award (completed game in least distance): The Deloreans (113 miles/130 miles)

Saved Our City (completed game in least time): Operation Grab Bags (616 minutes/621 minutes)

Grand Prize (best average rank in each category): Team I Went 50 Years In the Past and All I Got was Shot in an Airport (3.2)

Date: 2007-12-03 03:12 am (UTC)
From: [identity profile] zorker.livejournal.com
Cort and I had an awesome time at the game!

We were disappointed by the loss of the Stricklands from our team, but determined to do our best. A few minutes into it, we realized what a much more stressful experience doing a road rally was with 2 players instead of 3 or 4. I think on future games I'd want to put a minimum of 3 players to a team to prevent imploding. As it was, our duties roughly broke down like this: Cort drove and solved puzzles I read out to him. I navigated, solved puzzles, read puzzles to Cort, and kept an eye out for bonus pictures. This ended up being way too much. We'd end up solving a puzzle and take a minute to work out the next afterwards because we couldn't multitask much.

In fact, our biggest mistake in the game was partially due to this multitasking issue. We made an error on a morning puzzle and ended up way out of our way to get to lunch. But we hadn't even realized we were supposed to be at lunch at 1 because I hadn't had time to review all the packet's sheets! Maybe a timeline announcement at the beginning would be good for that.

I enjoyed the puzzle aspect a lot. Maybe it's because I love solving puzzles. So that was one of my favorite parts of the game. After lunch, rather than juggle everything, Cort and I just sat and solved as many of the afternoon puzzles as possible, and noted their thomas guide pages and grid numbers down for when we had to later drive to them. That said, I was bummed that the special Save the City puzzle was way out of our way when we got to the end of the puzzles. I was under the impression it was something to be done last, but by the time we knew what to do, it would have been incredibly inefficient to go to where we needed to. I almost would have preferred that it be something we could have solved entirely independently of our current location.

Overall though, it was a great time! And I liked the murky green drink that was at the finish line. Cort feels really inspired since playing and has been talking about running a road rally himself someday.

Date: 2007-12-03 11:12 pm (UTC)
From: [identity profile] essentialsaltes.livejournal.com
Thanks for the constructive criticism and praise.

There's now a recipe for the murky green drink on this journal entry.

I'm glad Cort feels inspired. The chain must continue!

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