essentialsaltes: (unleash the furry)
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Enslaved: Odyssey to the West is a retelling of the 16th century classic Chinese novel, Journey to the West, in which the story of a Buddhist Monk seeking sutras is replaced by a postapocalyptic evil robot smashfest. Okay, okay, I can see where they lifted a few details here and there. And anyway, it's literary cred is of secondary importance to how good the game is.

It's fun enough, but somewhat limiting. You are definitely firmly attached to a rail that leads you inevitably from one set-piece to the next, and they get larger and more explod-y. And the rail is often quite obtrusive. On the plus side, the world is visually interesting - coming off Fallout 3, where the postapocalypse is unrelentingly grey, Enslaved is at least a very colorful world. On the minus side, I think the developers worried you couldn't see the ledges and pipes that you need to run around on, so they made them glow a bit. It breaks the realism, and it shows you your path laid out like fate in front of you.

Andy Serkis voices the main character, and was also involved in the motion capture and voice acting process. I think it shows. The acting is top-notch. The story has gotten a lot of attention, but I don't think it's really any more than adequate, though the epilogue has a hint of something better, though it's chucked in at the last minute without much relevance to the rest of the game.

The actual game play was fun enough, but I think they could have done more with the interplay between your character and your captor/companion. In some of the early chapters, there's a certain amount of teamwork and strategy (even if your companion's contribution is to do exactly what you tell her to do). I thought it was building up to something where you'd have to be simultaneously smashing robots and giving her orders, or smashing robots here, while making sure to protect her over there. I was anticipating having to send my brain into full-on Ender Wiggin mode. Instead, the interplay between the two characters actually decreases, and mainly you just fight bigger and badder mechs, solo. Boo.

Also, it seems like it was over pretty fast. The main story of Fallout 3 took longer to complete, and there was still lots more fun to be had roaming the landscape.

But I did spot [livejournal.com profile] colleency in the credits, which made me go 'Yay!'

Date: 2011-04-17 03:39 pm (UTC)
From: [identity profile] colleency.livejournal.com
Yay!

Andy did all of the motion capture for the main character. They were in the studio for three solid weeks of rehearsal and capture. And my understanding is that Andy was WAY more involved than just acting and voicing it.

By the way, Andy (and all the people involved in the production: actors, artists and producers) couldn't be nicer people, really lovely to work with!

Date: 2011-04-18 03:46 pm (UTC)
From: [identity profile] alex-victory.livejournal.com
I played the demo and loved it, it's basically the opening of the game. Are there any set-pieces as good as the crashing ship at the start? Or do they use their best material early?

Date: 2011-04-18 04:43 pm (UTC)
From: [identity profile] essentialsaltes.livejournal.com
I'd say that's probably the most fun and 'cinematic' set-piece. There are some others, but mainly built around destroying a giant mech.

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