Oct. 30th, 2012

essentialsaltes: (Secular)
[livejournal.com profile] smaugslair got Risk Legacy for his birthday, and we've started up a campaign with [livejournal.com profile] aaronjv, [livejournal.com profile] graydons, and [livejournal.com profile] darkportent. It's a pretty neat idea. There's Risk at the core, but all sorts of interesting new frou-frou added. Each faction has special unique powers, and the players get to modify the rules, the cards, and the board by adding various stickers here and there that permanently change things. For instance, placing a bunker sticker on a territory gives the defender a +1 mod to die rolls. You might think a +1 here or there doesn't make much difference, but strategic use of them was very powerful in our first game (out of a campaign of 15).

Even before the first game there's a little modification to be done, as the factions get a choice of one of two powers (we chose by popular vote), and bonus resource dots go onto some of the territory cards. Just to document the current situation, our planet has

3-resource territories: Western Australia & Greenland
2-resource territories: Argentina, S. Africa, Alberta, Scandinavia, Afghanistan, China, Indonesia, Russia.
now for the play by play, + or - memory failure )

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